
boeboe joe
Sons Of Sins and Shadow
5
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Posted - 2012.02.25 03:45:00 -
[1] - Quote
Ok, so I pretty much copypasta'd my recent reply to the thread mentioned by Torfi from the blog. I realize that multiple avatar tech / development will be a ... well ... as CCP would put it "soon"-ish, down the road. But my idea here is solid ( I think ) as a lone "ecosystem" type feature, for mission runners or complex scanners, and even could be used to prototype activities for pilots. As in; what challenges capsuleers might face, achievements or goals they crave. I don't know, I'm just feeding back.
boeboe joe wrote:I am one of the few who eagerly await the next WiS feature / development, I take pride in this. I agree with the post from Havoc Teddy, and CCP RedDawn's reply. The "slow burn" I think is a very nice mental comfort to us WiS fans. CCP RedDawn wrote:@Havoc Teddy Don't be too disheartened by the devblog. Although it may take a while to fully see new content regarding WiS, we are making sure that the wait is completely worthwhile rather then flinging out some fluff stuff in the near future with a short life span. We want to make sure that what you get is fun, exciting, replyable and ties in with the current FiS content. Prototyping is the best way to go about that as we can iterate constantly by adding, removing, polishing and balancing the content as we go. Along the way we will also be introducing CQ and Character Creator / Re-Customisation fixes and features, so it's not all doom and gloom.  Also, regarding the ideas feedback for you developers. I would suggest a "WiS: deadspace complex" feature where when the pilot has finished destroying all ships; he/she docks in one of those "habitation modules" and seeks and individual or special item. But to make it interesting involve puzzles, mental-like challenges fit for a capsuleer, that only they can perform in person. I would strongly suggest CCP avoid "Capsuleer: Deathmatch" kind of WiS challenges, but an assassination or two I think would be fitting to our cold and systematic minds. I do believe however, that Moonbase: Alpha has some good inspiration for WiS stuff..... If anyone knows of an idea forum post about this let me know, otherwise feel free to delve more into this and discuss in a more detailed thread, but please mention me if you would. 
Edit: That quote above me, I just now saw, idea looks pretty cool as well! Well done Baxter. |